The double dip. It’s a seedy practice that buyers of DVDs are all-too familiar with, but one which also pervades the App Store. Making your customer buy the game separately for iPhone and iPad is bad form. Let’s stop doing it.Read More →
Some of the reaction to recent high profile Kickstarter campaigns such as those from 22Cans and Frontier Developments has been quite negative, specifically complaints about developers who are established enough to get traditional deals “resorting” to crowd funding. It’s hard not be irked by such actions when the language invoked is that of charity: “pledge”, “please help”, “support”, “donation”, “how you can help”, “we need your help”, “spread the word” all being fairly common.
This language is unhelpful and has probably taken us off-message with Kickstarter. Crowd funding is a genuinely interesting way to finance a game, and I don’t resent more established names going down this route per se. After all, in this depressingly monochromatic landscape of big shooters, what model 2012 publisher would back a god game, a space game or an adventure game? Yet there are enough potential customers clamouring for such titles to justify their existence. Kickstarter is a viable solution to this long standing industry chicken and egg’er. Undeniably, there are problems with Kickstarter, but this particular one is mostly about framing.
So I have a pledge to propose for world renowned and famous developers taking this route. Drop the language of charity, and be a little more candid with your pitches. Then we can all just get on with playing the next Populous.
The trend in games over the last couple of years is clear. Dark Souls, Super Hexagon, FTL - death is in fashion. Or, more precisely: frequent, almost inevitable player death. So why are us game devs climbing over each other to teabag the player? How can embracing the possibilities of death serve the game design?Read More →
WIth all of this fuss over whether the umbrella of Creative Scotland includes games (it should), or indeed whether the Scottish games industry even exists (spoiler: it does), it makes sense to take matters into our own hands, and make the games industry in Scotland more visible. To do that, we need the tools.Read More →